Whats more, they have good flexibility in terms of tracking and accuracy, M sized auto cannons can be placed on destroyers and still reliably hit corvettes (also due to destroyers high tracking stat) They, however are horrible vs cruisers and battleships, which is a fair deal. The stated progression for Flak is shown on the Wiki as T0 Flak Battery, T 3 (6000) Flak Cannon, T4 (16000) Flak Artillery. So, neutrons are only worse against extra heavily armored targets. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. Corvettes are, on the other hand, quite weak to missiles. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. It ain't even close in the DPS department. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. The Chance to hit is calculated out of Evasion, Accuracy and. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. It increases the accuracy rating by 5%. 0) Number of years since game start is lower than 5 (×2. The average effective damage of the Amoeba is slightly less than tier 2 Strike Craft when all factors are taken into consideration. This means they will never miss on targets with 0% evasion (basically just starbases/defense platforms). Ship design isn't exactly my biggest. 2. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. Tracking depends on the weapon size and type, computer and sensors. This mode is primarily intended for teaching new players or for lower. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. Can’t vouch for the other one though. Missiles: long range and high damage, but can be intercepted by point defenses. Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. It went from long battles with corvettes cycling around enemy ships for a long time, to having every corvette on each side instantly dying to the alpha strike of battleships before they fire a 2nd torpedo, and even the fallen empire fleets dying before. While on paper more influence sounds nice, you only get. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. but i can't find that one single thing on the whole internet :D Are "chance to hit" bonuses giving you percentage numbers? I mean, does "chance to hit: +5" actually add 5% to the accuracy? So if I have 90% accuracy and then add two Auxiliaries which both give "chance to hit. The less you have, the more benefit +3/+3 gives you. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. . 25) Has Discovery Traditions Tradition (×0. 3. You get +5 additively to the accuracy part of the equation with this component. Content is available under Attribution-ShareAlike 3. So, a ship with 70% Evasion going against a weapon of 90% Accuracy and 60% Tracking will have 80% Chance to be Hit by the weapon. That simply doesn't make sense. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. Tracking reduces the enemy Evasion. We estimate the accuracy of acoustic trian-gulation relative to observers, bird distance, boom quality, and meteorological conditions through 20 field trials involving 17 booming bitterns and six observers. Solace_for_all • 6 yr. This page was last edited on 17 April 2021, at 08:22. And there's point defence, of course. Plasma has -75% to shields and +100% armor and +50% hull. Steven Nov 14, 2016 @ 9:25am. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. I'll see how balanced fleets do then. Essentially any accuracy over 100 became tracking in their tests. For reference they have 90% accuracy. Stellaris. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. you get evasion and tracking from various sources, instead of adding them all together - use them. Just small slots though, the medium lasers can't compete with plasma. The game fails to take advantage of the VR presentation. Scourge have the best missile dps by far. Just swap the artillery core for the carrier core and leave everything else the same. These measurements are quite accurate because they are very close to the correct value of 11. Generally that's why you want a lot of tracking vs high evasion ships and don't care about it vs low evasion ships, while chance to hit is always nice to have until you hit 100%. ; About Stellaris Wiki; Mobile view The bigger weapons do more damage but have much less accuracy and tracking. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Would would win? One space station boi or two x100 Prethoryn Scourge. If you can solve the issues of fitting complex Stellaris pops into V2 mechanics, please describe your solution in enough detail that the Stellaris devs can use your solution for the game. Also, vs armor it isnt bad at 1. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. With energy weapons. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. The Apple Watch shows more light or core sleep and less deep. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. According to the math presented that should result in 0% hits as the effective evasion of 85% exceeds the weapon accuracy of 75% Or as I stated before the more conclusive test is a high accuracy, high tracking fleet against a extreme evasion. I'm not sure I fully comprehend how accuracy and tracking works. Can anyone tell me what “chance to hit”, “chance to evade”, “tracking”, “evasion”, and “accuracy” are, and how they all relate to each other? Title says it all… I can’t find clarification on those stats anywhere It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. The Dioko doesn't. The mod also includes: - the uniform of a Grand Moff for your ruler. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. a bit that you do not really. Once you get to cruisers, fighters beat out autocannons. For reference they have 90% accuracy. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. mcsproot May 12, 2016 @ 3:11am. ago. The SNPLine PCR genotyping system was designed to. Discover buried treasures and galactic wonders as you spin a direction for your. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Đăng nhập Cửa hàng Cộng đồng. Of course, it doesn't take accuracy. Kinetic Battery With all these new reworks, and bug fixes, and updates. Does accuracy cap at 100 percent. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. So a weapon with 200% accuracy and 0% tracking would only. Go to Stellaris r/Stellaris. Now, I remember a lot of moaning at the time, and to be clear, I have no actual issue with that mechanic. So 70% evasion. Nobody has been able to solve this so far. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. Content is available under Attribution-ShareAlike 3. The swarms SC should benefit, and are slightly better. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. ago. Stellaris is no exception, and such a deep game can seem impenetrable the first time you hit New Game. ok then i should be fine atleast vs the ai. Can't exceed 100% on that terms if I recall correctly. building a Spy Network) is not entirely paywalled behind an. Base accuracy depends on the weapon type. We’re a team of 3 people and we all work either remotely. For reference they have 90% accuracy. So fleet would be very likely to win. 75 day cooldown, 4 armour, 4 hull, 0% evasion; PD has 0. With this tech, you can get to a fleet size of 70. This means that fleets with long-range weaponry can engage enemies from further away. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. I'd love to see in the ship designer all the math done right there. Does accuracy cap at 100 percent. 10 Continued. But ever since then, I haven't enjoyed a. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. 02 DPS to be fair. Accuracy is capped at 100% Evasion is capped at 90% I don't know if tracking is capped, but it is capped in effectiveness at 90% Tracking negates evasion. Stellaris Real-time strategy Strategy video game Gaming. And shields have a higher maximum value (1250 HP) vs. They can protect your battleship fleet from torpedo corvettes. So 70% evasion. Of course, it doesn't take accuracy. Giga: For every 10 shots, one is a miss. *It can level up by destroying&disengaging hostile ships. Attachments. All targets have no weapons. Note: actual game terms are in bold to avoid confusion. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. Originally posted by pete3great: A 7:3 ratio is the meta, with 3 being the carrier/point defense. you'd think this renders small guns entirely useless. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. EG Multicoloured Galaxy Texture - gives colours and texture to the galaxy instead of it being a blank veil. Figure 1. . Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. Base accuracy depends on the weapon type. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. 0) Number of years since game start is greater than 10 (×2. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. So imagine a corvette has 90% base evasion. You can pre-order the game now on the Meta. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. Montu made some tests and came up with the best build as Giga Cannon + 3 neutron launchers + 1 kinnetic battery. Short answer: Disruptors and missiles have the highest accuracy (100%). Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Accuracy is the standard/max to-hit of a weapon. Tracking will cancel out some or all of the defender's evasion, and the actual chance to hit is the attacker's accuracy minus the defender's remaining evasion, if any. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. The progression for Point-Defense is shown on the Wiki as Tier-0 Sentinel PD, T 2 (6000 base research) Barrier PD, T4 (16000) Guardian PD. This page was last edited on 21 April 2017, at 08:46. Tracking is not the same thing as accuracy. Accuracy is the percentage chance to hit a target with no evasion. It's a good trade, and that's the best Missiles can do in the 3. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. And there's point defence, of course. 7 DPS and have +25% vs hull for a total of 18. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. Flexibility - Higher status means such Admiral is good at sublight and FTL. Content is available under Attribution-ShareAlike 3. For reference they have 90% accuracy. (×1. For reference they have 90% accuracy. Originally posted by. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So a weapon with 200% accuracy and 0% tracking would only. Stellaris. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. I think it's kinda lame, but that's how they coded it. 3. Some weapons can negate the evasion advantage and some can't. I'm not sure I fully comprehend how accuracy and tracking works. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. 7 DPS and have +25% vs hull for a total of 18. The fleets DPS would decrease over time while DPS of ship stays same. Stellaris doesn't work that way. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). Nov 4, 2018 @ 7:27am. Stellaris has a rather cheap upgrade system, where its easy to switch designs. what gives accuracy and tracking in weapons ???I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. Throw in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). It says to double engagement range. For reference they have 90% accuracy. 95 (List Price $129) Amazfit GTS 2 Smart Watch (Midnight Black) — $79. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. I guess? "the. For reference they have 90% accuracy. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesThis page was last edited on 21 April 2017, at 08:46. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. Then you go to glassing entire worlds from orbit. . 6 will mess that up. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 6+ meta. For reference they have 90% accuracy. Shield. To compare, a marauder missile (100% accuracy and 25% tracking) will have a measly 35% chance-to-hit (100% - (90% - 25%)) this same target. . Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In contrast, if you had obtained a measurement of 12 inches, your measurement would not be very accurate. What does the tracking stat of a weapon stand for ?Stellaris Real-time strategy Strategy video game Gaming. Plasma has -75% to shields and +100% armor and +50% hull. Is this incorrectly shown on the wiki, or is it accurate to the game (and if so, why. PD starts with 10 Tracking and ends with 30. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. Missiles are kinda bad all around currently. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Consider the T1 torpedo vs PD techs: Torpedo has 20. Hi guys, I need a bit of help. I'm currently playing with some ship designs and I know how accuracy and tracking works. Subtract the effective evasion from accuracy, and you've got the to hit chance. They can protect your battleship fleet from torpedo corvettes. Đăng nhập Cửa hàng Cộng đồng. And even aux tracking comp in your case will be benificial. 1 1. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. #4. ago. If a ship of a design is under construction or being upgraded, the design cannot be edited. Ghost Signal: A Stellaris Game is, in a word, disappointing. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ; About Stellaris Wiki; Mobile viewWhat does the tracking stat of a weapon stand for ?I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. Laser - 30% Tracking, 85% accuracy Lrg. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Easy things to boost research: Build more research buildings/jobs. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. My current understanding of the system is basically Tracking goes against Evasion and the remainder is played against a ships Accuracy which in turn give the total Chance to Hit. Tracking implants has 100% been added. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1. Subjugation is the best coop mode. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Regular missiles are closer to 1P trading vs 3ish regular missiles. 3. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. This mod adds the famous near-Human Star Wars Chiss species as animated portraits under the phenotype category "Humanoid" to Stellaris. This page was last edited on 21 April 2017, at 08:46. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. 122 comments. What does the tracking stat of a weapon stand for ? The one issue you might have is accuracy. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. 8 (applies to 3. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 470. This also means any ship with 0% evasion gets. So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. Content is available under Attribution-ShareAlike 3. Auxiliary fire controls gives +5 accuracy. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. Just swap the artillery core for the carrier core and leave everything else the same. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. *Can level up every time go FTL with a number of ships. Accuracy comes primarily from the weapon stats. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. 3. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Fleet power is a rough example of how strong a fleet is. To summarise what the stats at the beginning of the test was, the weapon had 75% Accuracy, and 10% tracking. For reference they have 90% accuracy. In Stellaris's case, the math isn't as clean. I’m a marketing consultant based in Johannesburg, South Africa. Easy to use weather radar at your fingertips! It increases the accuracy rating by 5%. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. First destroyer fleet lost 19 ships and the remaining hull was 40. In other words, measurements are not systematically too high or too low. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). From my understanding, the Auxiliary Fire-Control adds chance of hit, and it’s not exactly accuracy. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. 64 Destroyers vs 132 Corvettes. For reference they have 90% accuracy. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. 0 unless otherwise noted. The equation to calculate chance-to-hit is this: Chance-to-hit = max( 0, accuracy - max( 0, evasion. developing a strong economy3. Damage against the hull of 100%. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. 9%. 0 unless otherwise noted. Corvette Spam. 3 comments. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. Like all our Grand Strategy games, the adventure. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Evasion vs Accuracy Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy. So that 70% chance to hit with no tracking becomes something like 20% against a vette. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. I find the transparency and detail retrieval to be interesting as I can personally visualize how a track is made, but other than that I would still prefer a more laid back tuning than being bombarded with a ton of detail for a long time. A quick question, I hope. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. They cannot be built in orbit of a celestial body that has an. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. ago. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. So in my opinion the giga canon is really the way to go. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. Mids: The midrange of the Stellaris is as good as any and at times seemed slightly more textured than Dioko. Evasion numbers are definitely quite a bit higher (ballpark of 45% - 60%), which makes me believe that something is funky with weapon tracking. . How soon you can start shooting. 99 (List Price $134. For reference they have 90% accuracy. Description. if tracking is higher than the evasion of the target, the additional tracking does nothing. Best. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Autocannons are extremely short range. 3. 6+) For those unaware, the "~" command will bring up the console. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. This is pretty much a better trade than the shield damage of kinetic artillery. Evasion is capped at 90% *before it gets used, * meaning that having over 90% evasion doesn't help with providing a bullet sponge for tracking. For reference they have 90% accuracy. For reference they have 90% accuracy. true. Best. The swarms SC should benefit, and are slightly better. Use smaller weapons and strike craft, which have higher accuracy and tracking baseline. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Test setup: 40 fleetcap worth of all 4 vessel classes in 2 variants: shielded and unshielded. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. L slot weapons do most damage, have same accuracy but worse tracking but great range. [deleted] • 7 yr. k. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a. Marauder Missiles deal 14. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. What tracking does is that it reduces the evasion of a target.